Avadon the black fortress trainer
It takes 101 skill points to get every skill to the maximum level. It takes 2 skill points to get a new skill and 1 skill point to increase an existing skill. You have 58 skill points to add to skills in a game. The center of area attacks has to be within these ranges.Ĭharacters are capped at level 30 so you can get all skills at low levels or some at maximum levels. Spells have a range of 10 tiles and missiles have a range of 12. Increasing a damage skill past 6 adds more to hit chance and +4 damage levels At lower difficulties you can increase offensive damage instead since you take less damage per attack. For games at torment difficulty it's better to increase defense and use the center column skills. Runed Ore of Evasion (charm) - +5% to evadeĬlass calculations assume maximizing the center skill column to 8 and using the 3 column skill points given at level 5, 15, and 25. Broadsword of the Tower - +10% to evade Greaves of the Ramparts - +10% to evade adding deep runestone to enhance items - +5% to evade Blademaster's Bulwark - +1 to Path of the Shield Runed Ore of Anger (charm) - +1% to parry
Breastplate of the Tower - +5% to parry Quicksilver Vest - +6% to parry (lower damage blocking) You can avoid most attacks, but never all. There is a minimum 5% chance of always being hit so there is no way to completely avoid damage and there can be unlucky streaks where you can take 3 or more of these low chance hits at once. Sentient Eyestalk (charm) - +6% to magical damage Shadowstone Ring - +5% to magical damage
Incantor's Shoes - +5% to magical damage Spider Silk Pants - +5% to magical damage Enchanter's Rings - +8% to magical damage Spellweaver Sash - +5% to magical damage Tainted Buckler - +5% to magical damage Avgevine's Robe - +8% to magical damage Wizard's Bow - +50% to missile damage (sorceress only) Runed Ore of Aim (charm) - +1% to missile damage Farsighted Band - +8% to missile damage Sharpshooter's Mantle - +10% to missile damage Deadeye Chainmail - +8% to missile damage (lower damage blocked than other armors) Dragon's Fang (charm) - +6% to melee damage Blademaster's Mantle - +5% to melee damage Avenger's Greaves - +5% to melee damage Battle-worn Shelter - +5% to melee damage Breastplate of the Anvil - +5% to melee damage
all glaives and halberds - +20% to melee damage all heavy swords - +10% to melee damage Runed Ore of Aim (charm) - +10% to critical hit chance Fetish of the Claw Clan - +10% to critical hit chance Tribal Fetish - +5% to critical hit chance Sorched Girdle - +5% to critical hit chance Bonecleaver Shield - +25% to critical hit chance Increasing damage modifiers and critical hit (+50% damage) chances is usually better than increasing damage levels: Resistances/damage blockage is hard capped at 90%. Shamans and Sorceresses should have high Intelligences to use their attacks. Intelligence for mental attacks and curses doesn't work that well and it's easier to use healing skills and items to remove them. Some sorceress and shaman items have minimum intelligence to useīlademasters and Shadowwalkers need both Dexterity and Endurance to reduce the chance of being hit by most attacks. Some missile weapons have minimum dexterity to useĭetermines magic spell to hit and damage - +1 level of damage Some armors and melee weapons have minimum strength to useĭetermines missile physical damage - +1 level of damageĮvasion of physical, fire, and magic attacks (this works best on normal difficulty) Determines melee physical damage - +1 level of damage